Cool, huh?)īy the way, this isn't a Kickstarter - The game is complete, released, and can be ordered immediately! We've got a digital-only version, as well as a standard and collector's edition boxed set that very much feels like what you'd get off the shelf at your local computer store at the tail end of the 1980s. This game looks and feels a lot like what we imagine Ultima VI would have looked like if development continued on the Apple II after Ultima V.Īnyhow, I'm really proud of this game, and if you hold a soft spot in your heart for the Apple II or the earlier Ultima games, I invite you to take a look! (Besides game design, I also did the vocals for the video trailer below, as well as the in-game vocals. With a mix of personal anecdotes and technical details, The Making of Nox Archaist is the ultimate insider’s account of the creation of a modern game on a classic computer platform. Gameplay Description Nox Archaist is set in a sinister world ruled by sorcery and swords. It is an evolution of the classic fantasy games of the 1980s like Ultima, Bards Tale, and Wizardry. Speaking of the early Ultima games, Lord British appears as an important NPC in this game! You may find a number of other familiar faces if you search hard enough. Nox Archaist is a new RPG for the classic Apple II platform, playable on Apple II hardware, Windows, and MacOS. Description The Book of Hints contains everything you need to fully enjoy and complete the game of Nox Archaist. The game is written to run on an 8-bit Apple //e, IIc, or IIgs computer, just like the early Ultima games! That said you don't need an Apple II to run it, it comes packaged with an emulator that lets you run the game on a Windows or MacOS based computer.
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